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Saturday, October 6, 2007

Wrath of the Lich King (3)

The official Wrath page is gradually accreting information, which is good, because it started out pretty dang empty. The newest addition to it is an "interview" about the Death Knight class with the developers, the length of with a page on lore. I put "interview" in quotes because it doesn't feel like a genuine interview; it reads like an excuse for the devs to give the same information we by now have. Which is fine and all, I just think "interview" is the incorrect term for it. Here's a summary in my own words:

  • Why must you pick Death Knight for the new class?
    They have a connection to Arthas and Northrend, and we desired more tanks. The playable DKs will be related with the Horde or Alliance, fighting against Arthas.
  • What will adding up another tanking class do to the group/raid game?
    We want all tank classes to be evenly good in general, so you can use any of them for a 5-man, but we want them to have different raiding roles. (They also took this opportunity to reiterate for the nth time that "hero class" does not mean it is more powerful than other classes, just more unlike.)
  • How was the DK different from other tanks?
    No shield, super powerful melee abilities, magic attacks. The devs are making certain they have the core tanking abilities of keeping aggro and mitigating damage, while still make the DK feel like its own thing.
  • Will we notice some classic DK spells and abilities?
    Yes, we are taking a lot from previous Warcraft material. One thing that will set them separately as a new class, but still tie them into WC3 DKs, is the rune system.

The lore page is less readable to me, since I don't actually know a lot of the background information of the Warcraft universe. It gives a comparatively short overview of the evolution and status of Death Knights. Is it latest information that "modern death knights consist mainly of paladins who lost their confidence and pledged their souls to the Lich King in switch for the promise of immortality?" If DKs come from paladins, why can we create them in non-Paladin races? So Blood Elves do not get even more popular, I guess.

Wrath of the Lich King (2)

Wrath of the Lich King builds on the wealthy foundation established in World of Warcraft and The Burning Crusade, provide a wealth of new content for players to explore. The cruel, forbidding continent of Northrend, home of the Lich King and his undead minions, will be exposed on the world map, and to contend with the new challenges found there, players will be capable to advance to level 80, acquiring potent new abilities and talent along the way.

In addition, Wrath of the Lich King will bring in the death knight hero class to World of Warcraft. Once certain criteria are met, players will know how to create a new death knight character, which resolve start at a high level. Furthermore, player-vs.-player battles will reach a new level of strength with the addition of siege weapons and destructible buildings, not to talk about a new battleground. There will also be an abundance of new quest, dungeons, monsters, items, and recipes -- as well as a new profession, inscription -- for players to seek out. The expansion will include some additional character-customization option for players as well. We'll be leaving into more detail on all of these features in the months forward.

Wrath of the Lich King

In the cold, harsh northlands...

The Lich King Arthas has put in motion actions that could lead to the extinction of all life on Azeroth. With the army of the undead and the necromantic power of the plague threatening to sweep crossways the land, only the mightiest heroes can oppose the Lich King's will and end his reign of horror for all time.

Blizzard Entertainment's newest expansion to World of Warcraft – Wrath of the Lich King – adds a host of epic contented to the existing game world. Players will achieve soaring levels of power, discover a vast new continent, and battle other high-level heroes to decide the fate of Azeroth. As you pit yourself against the danger of the north, prepare to:

Features

  • Master the necromantic powers of the Death Knight - World of Warcraft's primary Hero class.
  • Quest to level 80, gaining potent new ability and talents along the way.
  • Learn the craft of spell expansion with the new Inscription profession.
  • Brave the cruel new continent of Northrend, the icy domain of the Lich King.
  • Engage in epic siege warfare, deploying mighty siege engines to lay fritter away to destructible buildings in your path.
  • Transform your hero's look with new character-customization options, counting new hairstyles and dances.
  • Explore perilous new dungeons full with some of the deadliest creatures -- and supreme treasures -- on Azeroth.

Gold Farming

Gold Farming

Every World of Warcraft player is for all time looking for one thing -- more gold! In fact, so many Warcraft players need additional gold than they find themselves able to make within the game, which many have resorted to paying real money for virtual gold to professional gold farmers. This isn’t really required though, as there are plenty of ways to farm your own gold within the game. A couple of vital things to keep in mind is that you need the right profession and you also require to think about your strategies. Is any one action worth the hours it might take you?

To really exploit your gold-making opportunities, a Warcraft gold farming guide will be a big boost to your labors and is well worth the initial investment. Using a guide cuts down on the learning arc so you can quickly fill your bags with a lot more loot and it will save you together time and money (both virtual and real) in the long run.

The Best Profession for Gold Making

The main gold-making professions in World of Warcraft are the mining professions. Getting your mining up, and sell the bars you make, will makes you a lot of gold, especially in the lower levels. Just be in no doubt not to get stuck in a profession where you will need to apply that ore yourself. For example, you don’t want to play a blacksmith because you want to have that ore obtainable to sell to other players.

Another good profession to have is enchanting, so that you can disillusion any greens or blues that you find. That way you'll get enchanting materials out of your ineffective soulbound rewards and all the not needed items you pick up in dungeons. The green shield you found in Blackfathom Depths won't sell for whatever thing, but the strange dust you disillusion from it will sell easily. The Auction House deposits on enchanting materials are nearly nothing, so you can afford to keep putting them up for auction over and over again. Once you know the value of stuff, you can buy them cheap from others and sell them more luxuriously.